Document Type : Original Article
Authors
Abstract
The concept of war of games has emerged as a critical component of modern military doctrine, encompassing a spectrum of activities from war game simulations to real-world operations. In this research, we focus on developing a conceptual model for promoting a nation's capabilities in this domain. Employing a qualitative grounded theory methodology, semi-structured interviews were conducted with 19 experts in the field of war games. Data analysis yielded a paradigm model comprising causal conditions, a central phenomenon, strategies and plans, contextual factors, intervening conditions, and consequences. Key causal conditions identified include domestic capacities, threats, the desire for superiority, conflicts and unrest, and inherent and strategic causes. The central phenomenon is the promotion of war of games capabilities. Strategies and plans encompass human resource development, investment and economic factors, emphasis on soft power, multifaceted strategies, unconventional warfare, scientific and technological advancements, and enhanced capabilities and capacities in the battlefield. Contextual factors include human resources, understanding, awareness, and a shared understanding of the war of games concept, infrastructure development, innovation and creativity, flexibility, and adaptability. Intervening conditions encompass technological, cooperation and partnership, legal and rights, military and security, media, cyber and cognitive factors, religious and ideological factors, cultural and social factors, economic factors, and political factors. The consequences of promoting war of games capabilities include enhanced national security, a more stable position in the global power structure, positive outcomes in the political, social, cultural, infrastructural, economic, and scientific spheres. This research provides a valuable framework for understanding the complex factors involved in promoting war of games capabilities and their potential implications.
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